"JUST FOOLING AROUND" APPLICATIONS:
Second - you can
use almost any computer game that allows free viewing of recorded scenes.
Again - just snap one view, move your "camera" horizontally a bit, snap
the other view. To learn how to "snap" such pictures refer to your
operating system and to your software manuals. Use a drawing or publishing
program to paste the two pictures side by side.
If you only want pictures for computer display and/or Internet publishing, then you don't necessarily need high end SLR cameras. Digital side-by-side cameras will work fine, and if they have LCD screens and sit on a tripod, you can use our viewer to see the 3-D effect as you shoot. If two digital cameras are too expensive, you can get very cheap cameras that use "110" film. In either case, you'll need to built a simple support that holds the two cameras in place - preferably with a thread for a support screw. Or check this web site again - soon we'll include a list of suppliers for 3-D equipment, services, and special interest groups.
Regarding Internet publishing - 3-D pictures can be handled like any other image, especially if you scan them together or paste them in a single image file. If you post two separate image files side-by-side, some browsers may "decide" to place them above each other instead. Be sure to have two alternative sizes when possible - think about people who still have small VGA screens, or slower modems. Finally, if you are not already familiar with Internet publishing, you're better off hiring a specialist; just make sure that he/she will listen to the suggestions above.
If you consider
publishing "Alternate Field 3-D" (which works with Liquid Crystal glasses),
please contact the suppliers mentioned on the "Advanced
Viewers" page. Ask for their support regarding technical issues.
While using their LCD viewers is very easy, for publishing work you need
to use languages above the "garden variety" HTML.
For video
and computer based displays, the most practical solution entails displaying
the left / right images sequentially, at high speed. The user wears
glasses with liquid crystal (LCD) shutters. The left/right shutters
are synchronized, of course, with the images alternating on the screen.
For best results you need a video board and a monitor capable of a refresh
rate of 100 fields per second or more (quite common today). Attention:
most laptop and "flat panel" displays cannot match this speed - you need
a classic CRT monitor. Wireless LCD viewers will likely be found
on many personal desktops in the future. Right now, the best system
in terms of price and compatibility is offered by VR-Joy
of Cerritos, California.
Very interesting developments in 3-Dimensional entertainment productions will be soon possible due to high-speed Internet connections. Right now, television programs on the Internet are of very low quality - but the main reason for this is the low bandwidth available to most users. When the bandwidth obstacle is eliminated, a lot of technical and marketing-related barriers will disappear as well. The Internet is not bound by the FCC rule that requires any TV program to be compatible with standard TV receivers. Also, since Internet publishing requires modest investments (as compared, for example, with the release of a major movie in theaters), the on-line viewership is less vulnerable to the marketing blunders that haunted 3-D in the past. Finally, since the Internet will soon become the ideal medium for releasing special interest TV programs, the popularity of 3-D video imaging is expected to reach unprecedented proportions.
Right now, our
little viewer opens a practical way to show still 3-D images on the Internet.
Except for advertising projects relying on impulse reaction, the use of
3-D should be matched to subjects where depth perception is important.
The range of topics suitable for 3-D is huge - from "Adult" to "Zoology".
(But be aware that combining these two topics from the extremes of the
alphabet may be a bit illegal).
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